Devlog
- July 30, 2026 by Sina Sharif2#indiegame, #gamedev, #blender, #asprite, #pixelart, #riftland, #trailerWe just released a new trailer for Riftland, and I wanted to share a bit about the process behind it. While working on the game, an idea came to mind: why not record the entire process? A lot of the w... Continue reading

- July 25, 2026 by Zaleths2#Riftland, #Devlog, #IndieDev, #GameDev, #Unity, #Platformer, #PixelArt, #BossFight, #MobileGame, #ActionPlatformer, #GameDevelopmentIt's been a little while since our last update, where we focused on making the gameplay feel much smoother and more responsive. That work laid the foundation for everything we've been building since... Continue reading

- July 04, 2026 by Zaleths2#devlog, #indiedev, #indie-dev, #gamedev, #pixelart, #pixel-art, #platformer, #2d, #unity, #inputsystem, #mobile, #optimization, #update, #riftlandOne of the biggest goals for Riftland has always been making movement feel fast, responsive, and satisfying. Over the past few weeks, that became the primary focus of development, and it led us to dis... Continue reading

- June 27, 2026 by Zaleths1#riftland, #update, #platformer, #devlog, #gamedev, #indiedev, #unity, #mobile, #action, #pixel, #pixel-art, #pixelartWhen we released Riftland's first playable version, our goal was to build a solid foundation. This update is all about taking that foundation and making it faster, smoother, and far more satisfying to... Continue reading


