<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Riftland Devlog - itch.io</title><link>https://zaleths.itch.io/riftland</link><description>A high-speed runner where two buttons are all you need to jump, slide, and parry through a collapsing stone world.</description><item><guid>https://zaleths.itch.io/riftland/devlog/1608222/behind-the-trailer</guid><title>Behind the Trailer</title><link>https://zaleths.itch.io/riftland/devlog/1608222/behind-the-trailer</link><pubDate>Thu, 30 Jul 2026 21:02:48 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI4OTA5OTQ2LnBuZw==/400x224%23c/WLbjj0.png"/><p>We just released a new trailer for Riftland, and I wanted to share a bit about the process behind it. While working on the game, an idea came to mind: why not record the entire process? A lot of the w...</p>]]></description></item><item><guid>https://zaleths.itch.io/riftland/devlog/1603109/riftland-323-boss-fight</guid><title>Riftland 3.2.3 - Boss Fight</title><link>https://zaleths.itch.io/riftland/devlog/1603109/riftland-323-boss-fight</link><pubDate>Sat, 25 Jul 2026 15:18:23 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI4NzM1NzI0LmdpZg==/original/f9qoCM.gif"/><p>It&#039;s been a little while since our last update, where we focused on making the gameplay feel much smoother and more responsive. That work laid the foundation for everything we&#039;ve been building since...</p>]]></description></item><item><guid>https://zaleths.itch.io/riftland/devlog/1574099/riftland-221-chasing-responsiveness</guid><title>Riftland 2.2.1 -  Chasing Responsiveness</title><link>https://zaleths.itch.io/riftland/devlog/1574099/riftland-221-chasing-responsiveness</link><pubDate>Sat, 04 Jul 2026 10:10:27 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI4Mjg0MDM4LmdpZg==/original/zwU5Tr.gif"/><p>One of the biggest goals for Riftland has always been making movement feel fast, responsive, and satisfying. Over the past few weeks, that became the primary focus of development, and it led us to dis...</p>]]></description></item><item><guid>https://zaleths.itch.io/riftland/devlog/1566145/riftland-200-dash-into-the-rift</guid><title>Riftland 2.0.0 — Dash Into the Rift</title><link>https://zaleths.itch.io/riftland/devlog/1566145/riftland-200-dash-into-the-rift</link><pubDate>Sat, 27 Jun 2026 14:37:54 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI4MTQwMTgxLmdpZg==/original/rulgzJ.gif"/><p>When we released Riftland&#039;s first playable version, our goal was to build a solid foundation. This update is all about taking that foundation and making it faster, smoother, and far more satisfying to...</p>]]></description></item><item><guid>https://zaleths.itch.io/riftland/devlog/1549801/riftlands-first-playable-version</guid><title>Riftland&#039;s First Playable Version</title><link>https://zaleths.itch.io/riftland/devlog/1549801/riftlands-first-playable-version</link><pubDate>Wed, 10 Jun 2026 15:40:54 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI3Nzg5MTQxLnBuZw==/400x224%23c/TcWb2z.png"/><p>We started Riftland , with a clear goal: create a fast‑paced, challenging, and satisfying runner optimised for mobile devices. No lengthy tutorials, no text walls – just pure, instinctive gameplay...</p>]]></description></item></channel></rss>